Having listed the main settings and functions, I will give an assessment of paleness on the part of the OW. Aimbot is always surrounded by srach: some say that the aimbot is too fawn, others say the opposite. Not everyone can perfectly aim when there is even a BX and it is not always pleasant to receive an instant headshot from a protruding terra from a pit in a mirage without even having time to direct the sight. If you use the ridge, of course, paleness reaches 100%. Many professional cheaters set up aimbot well and play as pro-players. I will highlight the important commandments of a legitimate aimbot: good Smooth, adequate FOV, and correct HitBoxes. The aiming smoothness should be chosen so that there is no difference between your movements and the aimbot movement. In no case should you set the capture angle at 90-180 degrees. We must remember the rule: the less Smooth, the less FOV should be, otherwise - fawn. Hitboxes should be arranged rationally: for pistols - the head, automatic weapons - the body, WUA - the body, fly - the head. Typically, RCS is set for machines, so it’s advisable to make a hitbox on the carcass and just hold down the left mouse button. The opponent after the first bullet will not be able to adequately strafe and you will easily finish him. Experience in MM has shown that players are very suspicious of one-shot machineshots in the head (as they say, with one shot). A competent, sharpened tuned aimbot is almost uncomplicated in OW. By trial and error, you need to work out your aim on bots and choose the best option. I advise you to review your demos with MM in order to find all the fawn moments and try to correct them.