We hope you've all had a good start into the summer and enjoy the nice days. We'll use this post to talk more about Project Infinity and our upcoming updates.
As of today, you'll be able to save 25% on every purchase with the discount code "Summer19".
This promotion is valid until 15.08.2019.
Soon we'll start with a closed beta to test out the most basic features - our lifetime users will be the first to have a chance to test it.
Of course, we can't give you an exact date, but we've made a lot of progress so far getting specific issues fixed and getting feature more stable.
We want to constantly improve our service so we're always looking for new support members who meet our following requirements.
- ...at least 16 years old?
- ...experienced with our cheats?
- ...preferably living in North America?
- ...bored with lots of free time?
- ...able to work in a team as a team?
Because people keep thinking that our cheat has been detected or that the cheat is going downhill, I've decided to make a small announcement of what has been happening since the new loader has been released.
As many of you know the old loader closed after an update and used a new random process to inject so Steam wouldn't be able to backtrace it to our loader. Writing the new loader I didn't implement this thinking it would be just fine. I thought wrong. Bans were caused and I took care of it immediately. I took the server down for 4 hours and worked on it for 4 hours. Since the loader injects via a new random process again.
When we released that update back then we've recommended to use the loader on a USB drive and remove it before starting Steam again. This time we didn't do that. That most likely explains why people were still getting random bans apart from it being delayed in some cases.
Now the past few days I was hunting for any other possible flaws. I did find one which...